name shot4i
type  npc
shadow 0
nomove 1
remove 0
nolife  1
candamage player  npc
lifespan 2
facing 2


script          data/chars/clone/clone3/raio2.c



anim idle



       delay 2
       hitflash flash2
       custentity  tiro
       spawnframe 1 -300 0 -160




       offset 227 5
		attack  129  61  36  32  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  74  77  75  58  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  30  84  109  87  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  9  67  146  114  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif

		attack  0
       frame data/chars/clone/shot28i.gif
       frame data/chars/misc/empty.gif




anim pain


      loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif
#anim walk










anim follow10


        custentity  tiro
        spawnframe 1 -300 0 -160


       loop 1
       delay 2
       hitflash flash2

       offset 227 5
		attack  128  61  38  26  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  75  88  68  48  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  26  78  98  99  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  9  85  138  98  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim death


       loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif







